
Diablo IV was never supposed to end here.
The base game was a prelude.
A warm-up act. A slow tease for something bigger lurking in the shadows.
Then Lord of Hatred dropped… and Blizzard basically closed the book on an entire saga.
Well — one book. There are more on the shelf. 📚
Lilith was the appetiser. Her father is the main course.
But here's the twist — Mephisto doesn't arrive as a monster.
He arrives as Akarat, a charismatic god-man who wins hearts with miracles… then blinds his followers with visions of hatred. ⚡
It's less horror, more cult. And it hits harder because of it.
After years of demand, the Paladin is finally back from Diablo 2.
And the new Warlock joins the roster as its dark mirror.
The Warlock is overpowered fun… for about an hour.
Then the screen becomes a Holi party of pink, red, purple and orange, and you genuinely can't see what's happening. 🎨
Paladin wins this round.
From the lush jungles of Nahantu to the mountainous coasts of Skovos, every screen looks like a painting.
Ruined temples. Savage seas. Monsters bursting into pools of gore depending on how you hit them.
For an isometric game, it's absurd how much detail Blizzard crams into a single frame.
Endgame Diablo has always been a mess of overlapping activities.
Enter War Plans — playlists of endgame activities you set up once and dive into.
Add a cleaner, gated skill tree that makes respeccing painless, and suddenly Diablo IV respects your time.
Huge for anyone with a job and a life. 👀
Diablo IV crossed $1 billion in revenue back in 2024. Lord of Hatred feels like the payoff for every hour poured in since.
A devastating conclusion. Two wildly fun classes. An endgame that finally makes sense.
The Hatred arc is over.
But somewhere in the dark, another prime evil is already stirring.
That's all for now!